VRay 3.6 3D Max
V-Ray
Adaptive light artifacts with low LC subdivs
Artifacts with VRayEnvironmentFog and adaptive lights in certain situations
Crash when rendering VRayFur on Body Object through VRayPhysicalCamera (3ds Max 2016 and earlier)
Crash when updating textures with external programs while ActiveShade is running
Crash with Data Channel modifier Curvature operator
Faceted shading when using standard lights with VRayShadow with big area shadow size and Box type
First atmospheric effect result is applied twice if the next effect is aerial perspective with active set to false
Missing shadows of proxies when motion blur is on and Embree for motion blur is off
Incorrect reflective caustics on matte surfaces
Object’s Subdivs multiplier has no effect for VRayFur, Ornatrix and ForestPro
Progressive sampler memory usage increases with each resumed frame
Wrong environment mapping in reflections of matte objects
Wrong render of V-Ray lights in Render mask Layer mode
Wrong render progress during loading and saving progressive resumable files
Zero render image dimensions are set when rendering with 3ds Max frame buffer and VFB region is set
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