VRay 3.6 3D Max

33
kingstaruz
kingstaruz2557

    V-Ray
    Adaptive light artifacts with low LC subdivs

    Artifacts with VRayEnvironmentFog and adaptive lights in certain situations

    Crash when rendering VRayFur on Body Object through VRayPhysicalCamera (3ds Max 2016 and earlier)

    Crash when updating textures with external programs while ActiveShade is running

    Crash with Data Channel modifier Curvature operator

    Faceted shading when using standard lights with VRayShadow with big area shadow size and Box type

    First atmospheric effect result is applied twice if the next effect is aerial perspective with active set to false

    Missing shadows of proxies when motion blur is on and Embree for motion blur is off

    Incorrect reflective caustics on matte surfaces

    Object’s Subdivs multiplier has no effect for VRayFur, Ornatrix and ForestPro

    Progressive sampler memory usage increases with each resumed frame

    Wrong environment mapping in reflections of matte objects

    Wrong render of V-Ray lights in Render mask Layer mode

    Wrong render progress during loading and saving progressive resumable files

    Zero render image dimensions are set when rendering with 3ds Max frame buffer and VFB region is set

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